Sentinel Mk I CL 8
Goliath Tiny Memory Core Scout 9
Init: +9; Senses: Perception +11 (RR)
Languages binary, basic, 2 unassigned
Defenses Ref +2, For +1, Wil 24
Immune droid immunities
Base Atk: +5
Atk Options Aiming Accuracy (FRA), Careful Shot (Aim), Deadeye (Aim)
Special Actions
Str --, Dex --, Con --, Int 20, Wis 20, Cha 12
Special Qualities droid traits

Starship Maneuvers (5 Know, 6/Combat): Angle Deflector Shields, I Have You Now, Skim the Surface, Ackbar Slash, Shield Hit

Talents (5):
* Acute Senses: reroll Perception checks, must take the result
* Hidden Movement: no penalties to Stealth while moving at normal speed
* Improved Stealth: reroll Stealth checks, must take the result
* Total Concealment: always considered to have total concealment if concealment available
* Deep-Space Gambit: 1/encounter, force opp to reroll atk roll

Feats(5+4): Aiming Accuracy, Careful Shot, Deadeye, Far Shot, Point Blank Shot, Precise Shot, Shake it Off, Starship Tactics, Weapon Proficiency (Simple, Pistol, Rifle), Vehicle Combat

Skills Initiative +9, Jump +9, Knowledge (Tactics) +14, Mechanics +14, Perception +11, Pilot +9, Stealth +8, Use Computer +14

Availability Military; Cost 37,500c
Factory Trait CyTech Manufacturing
Mechanics gain a +2 circumstantial modifier on all Mechanics and Use Computer checks to modify, repair or reporgram a CyTech memory core due to the state-of-the-art parts and infrastructure used in building the Core.

Core Type Trait DT Core
DT Cores are loyal companions to their pilots. If they have any talents that let them intercede when an adjacent target is harmed (such as Interpose, the frame gains a +2 morale bonus (despite being a droid). Further, 1/encounter while in a frame, the DT Core can choose to take the damage of a successful attack as a reaction of its pilot is within reach.

Current Neural Link Juno Saga (Strong)
Combat Tactics / Sentry Mode
* Attempt to find Cover and hide, gaining full Concealment
* Wait for enemy unit to come within Range (Long or Closer)
** Lower range penalty by one step
* Spend FRA aiming: grants +6 to hit, +1 die of damage, ignore firing into melee penalty



To the Ends of the Galaxy GMJJ