Tag: Lyra

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  • Lyra Backstory

    h5. Lyra's Story _WORK IN PROGRESS_ h2. Goals/Motivations * To be valued for her own worth and not her accident of birth (something outside of her control) * To improve upon, and push the limits of, cybernetic implant use. * h2. Quirks * …

  • Lyra Stats

    Lyra Bishop       CL 9 M Human Soldier 7 / Scoundrel 1 / Gyrokineticist 1 Destiny 1; Force 13; Dark Side X Init: +14; Senses: Low-light Vision, Darkvision 60ft, Perception …

  • Lyra Gear

    h5. Lyra's Gear 15,000c / 14,535c Spent *MELEE* * Shockboxing Gloves | 600c |1d4 +1 | B & E (Stun or Lethal dmg, change as swft) * Vibroblade, Dire | 500c | 2d6 dmg | S or P | Req. energy cell, can be wielded 2-handed *RANGED* * Blaster …

  • Lyra XP

    h4. Leveling Lyra h3. Attributes * Str - 13 + 2 (RP Adv.) + 1 (lvl 8) = 16 * Dex - 18 + 2 (RP Adv.) = 20 * Con - 14 + 2 (RP Adv.) + 1 (lvl 8) = 17 * Int - 18 + 2 (Chara Creation) + 4 (RP Adv.) = 24 * Cha - 17 - 2 (RP Adv.) + 1 (lvl 4) = 16 * …

  • Lyra Feats

    h3. Talents * Auto Recovery: By spending a Force Point as a swift action, you overcome all debilitating conditions affecting you and return to a normal state. * Exoskeleton: Your nanites form a protective barrier over your skin, making you more …

  • Lyra Maneuvers

    h3. Lyra's Maneuvers h4. GRAVITY MANEUVERS _14 Known / 16 uses per encounter_ * *Distortion Field* Time: Reaction. Target: You. Make a Use Computer check. The result determines the effect, if any. ** DC 15: You gain a Shield Rating (SR) of 5 …

  • Lyra Combat

    *DEFENSE* * General ** +5 to ALL Defenses vs. Gravity Maneuvers (Gravity Stabilization) ** +2 Dodge bonus to your Ref Def until start of your next turn when move before and after making an atk. (Rebel Military Training) ** +5 Insight bonus to Will …

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