Gear

Credits

1,098,647.5

Weapons & Armor

Melee Weapon Cost Damage Stun Damage Weight Type Tech Specialist
Force Pike 500 2d8 2d8 2 kg Piercing and Energy +1 equipment bonus on attack rolls
Knife 25 1d4 - 1 kg Slashing or Piercing +2 points of damage
  • Force Pike: 1 meter long poles, requires 2 battery cells to operate, two settings allow the switch from lethal to stun

Ranged Weapon Cost Damage Stun Damage Rate of Fire Weight Type Tech Specialist
Blaster Pistol, heavy 750 3d8 2d8 S 1.3 kg Energy +1 equipment bonus on attack rolls
Blaster Pistol, hold-out 300 3d4 - S 5 kg Energy +1 equipment bonus on attack rolls

Ranged Weapon Cost Damage Stun Damage Rate of Fire Weight Type Tech Specialist
DLT20A 9600 3d10 lethal, 4d10 stun - S 6.7 kg Energy +1 equipment bonus on attack rolls
  • dual gear, retractable stock, componentization (breaks down into two pieces)
  • range increased by 50%
  • bothan, plus 1 die on stun damage
  • targeting scope (reduces range penalty by 1), plus low light
  • + 1 equipment mod bonus vs. disarm
  • Accurate + 2 to hit
  • + 1 to hit, engineering spec
  • + 2 dmg w/ tech spec
  • pulse charger: – 1 to hit, + 1 dmg per die

Armor (Check Penalty) Cost Arm Bonus to Ref Def Equip Bonus to Fort Def Max Dex Weight Misc Tech Specialist
Custom Medium Armor, modded to be light (-1) 37,620 +8 +2 4 16 kg +1 to fort defense (included)
  • Armor check penalty -1, movement 6 sq., 16 kg (armorplast reduces weight 50%)
  • Fort + 2, max dex + 4
  • helmet package, + 2 perception (with low light vision)
  • hands free comm link, vacuum seals, radiation detector, aquatic (breath water, 1/2 base swim speed)
  • enviro seals (immune to hot and cold)
  • Massasi – once per encounter negate crit
  • shadowskin +10 stealth
  • shield generator, SR 20 (swift action to activate)
  • integrated equipment

Basic Gear

  • Aqua Breather, 350c
  • pocket scrambler, 400c
  • datapad, 1000c
  • electrobinoculars, 1000c
  • all temp cloak, 100c
  • mesh tape, 5c
  • tool kit, 250c
  • med kit, 600c
  • surgery kit, 1000c
  • security kit, 750c
  • portable computer, 5000c
  • utility belt, 500c
  • binder cuffs x4, 50c each
  • power pack x4, 25c each
  • power recharger, 100c
  • long range com-link, 250c
  • liquid cable dispenser 15 meters, 10c
  • Radiation Detector, 20c, detects presence and strength of radiation within 6 sqrs
  • Anti-rad Dose, 50c, +10 equip bonus on For Def vs radiation and +5 equip bonus on Treat Injury to cure radiation
  • Surveillance Detector, 450c, +10 equip on perception to locate active/passive surveillance devices w/in 6 sqrs
  • Surveillance Tagger, 450c, range of 1 kilometer and lasts 40 hours
  • Vid-Vox Scrambler, 3400c, prevents all recordings in adj sqrs, DC 30 Perception/Use Computer to pick anything up
  • Toxin Detector, 700c, scans food/drink for poison/spoilage for up to 100 species, +100c to build into jewelry
  • Antitoxin Patch, 25c, 10/5 equip on For Def vs ingested/inhaled poisons, lasts 24 hours, -1 cond track
  • Sound Sponge, 3500c, increases Perception DC by 10 in 6 sqr radius
  • Dual Gear Camo Poncho / All Temp Cloak, 1225c, +5 equip to Stealth, +5 equip to For Def vs extreme heat and cold

Gear

To the Ends of the Galaxy GMJJ