Gyro Master

LevelBase Attack
Class Features
1st+1Defense Bonuses, Gravity Mastery, Talent
2nd+2Gravity Mastery
3rd+3Gravity Mastery, Talent
4th+4Gravity Mastery
5th+5Gravity Mastery, Talent


To qualify to become a Gyro Master, a character must fulfill the following criteria:
Base Attack Bonus: +12
Trained Skills: Use Computer
Special: Must know at least one Gravity Technique

Game Rule Information

Gyro Masters have the following game statistics.

Hit Points
Each level, Gyro Masters gain 1d10 + their Constitution Modifier in hit points.

Force Points
Gyro Masters gain a number of Force Points equal to 7 + one-half their character level, rounded down, every time they gain a new level in this class.

Class Features

Defense Bonuses
At 1st level, you gain a +3 class bonus to your Fortitude, Reflex and Will Defenses.

At ever odd-numbered level, you select a talent. The talent can be selected from the Superior Skills Talent Tree (GoI p.21), the Gravity Control Talent Tree, or the Unstable Anomally Talent Tree. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless explicitly indicated.

Gravity Mastery

Capable of adapting Gravity Maneuvers to any situation with devastating results, the Gyro Master gains a Gravity Mastery every level. These can only be selected once unless the Mastery specifically states otherwise.

Gyro Master

To the Ends of the Galaxy Jonathonathon