To the Ends of the Galaxy
|1st||+1||Defense Bonuses, Gravity Mastery, Talent|
|3rd||+3||Gravity Mastery, Talent|
|5th||+5||Gravity Mastery, Talent|
To qualify to become a Gyro Master, a character must fulfill the following criteria:
Base Attack Bonus: +12
Trained Skills: Use Computer
Special: Must know at least one Gravity Technique
Game Rule Information
Gyro Masters have the following game statistics.
Each level, Gyro Masters gain 1d10 + their Constitution Modifier in hit points.
Gyro Masters gain a number of Force Points equal to 7 + one-half their character level, rounded down, every time they gain a new level in this class.
At 1st level, you gain a +3 class bonus to your Fortitude, Reflex and Will Defenses.
At ever odd-numbered level, you select a talent. The talent can be selected from the Superior Skills Talent Tree (GoI p.21), the Gravity Control Talent Tree, or the Unstable Anomally Talent Tree. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless explicitly indicated.
Capable of adapting Gravity Maneuvers to any situation with devastating results, the Gyro Master gains a Gravity Mastery every level. These can only be selected once unless the Mastery specifically states otherwise.