To the Ends of the Galaxy
The new Tech Specialist feat allows a hero to make custom modifications to weapons, armor, droids, devices, and vehicles so that they function beyond their normal specifications.
Prerequisite: Trained in the Mechanics skill.
Benefit: You can modify a device, suit of armor, weapon, droid, or vehicle so that it gains a special trait. Specific traits are given on the Tech Specialist Modifications table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of armor, weapon, droid, or vehicle, and you can’t apply the same benefit more than once.
Before beginning the modification, you must pay one-tenth the cost of the device, suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification’s cost. At the end of this time, make a DC 20 Mechanics check; you can’t take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn’t gain the desired trait. However, you may start over from scratch if you wish.
Other characters trained in the Mechanics skill can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Mechanics check to aid your check. The market value of a modified item is equal to the base cost of the item plus double the cost of the modifications made to it (not including credits wasted on failed modification attempts).
|Agile Armor||Increases the armor’s maximum Dexterity bonus 1.|
|Fortifying Armor||Increases the armor’s equipment bonus to Fortitude Defense by 1.|
|Protective Armor||Increases the armor’s armor bonus to Reflex Defense by 1.|
|Enhanced Strength||Increases the device’s Strength score by 2.|
|Improved Durability||The device’s damage reduction increases by 1, and it gains extra hit points equal to one-quarter of its base hit points.|
|Mastercraft Device||Skill checks made using the device gain a +1 equipment bonus, or the device’s existing equipment bonus increases by 1.|
|Enhanced Dexterity||Increases the droid’s Dexterity score by 2.|
|Enhanced Intelligence||Increases the droid’s Intelligence score by 2.|
|Enhanced Strength||Increases the droid’s Strength score by 2.|
|Enhanced Dexterity||Increases the vehicle’s Dexterity score by 2.|
|Improved Speed||Increases the vehicle’s speed by one-quarter of its base speed (minimum 1 square).|
|Improved Shields||Increases the vehicle’s shield rating by 5.|
|Improved Accuracy||The weapon gains a +1 equipment bonus on attack rolls.|
|Improved Damage||The weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (for example, 6d10 x 2), apply the extra damage before applying the multiplier.|